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Neuromancer

Gibson William

Neuromancer

Gibson William
Neuromancer

"Neuromancer

Neuromancer

"UNFORGETTABLE...The richness of Gibson's world is incredible!"

"SUPERB! Gibson has created a rich, detailed, and vivid near-future, populated with uncomfortably realistic characters...an amazingly complex novel ...Some will enjoy it as a fast-paced, exciting adventure; others will claim it's actually a very subtle, clever mystery; still others will see it as a thought-provoking social discourse.. . IS A MAJOR NOVEL, difficult to compare with other works for the simple reason that it really is new, and different... HIGHLY RECOMMENDED!"

"A flashy tour of a remarkably well-visualized future... Gibson manufactures wild details with a virtuoso's glee...an impressive new voice!"

"WILLIAM GIBSON IS A WELCOME NEW TALENT!"

"A SIGNIFICANT ACHIEVEMENT! William Gibson's is one of the finest first novels of the last few years, and may be the only science fiction novel which has combined hard science...and a well-developed sensibility to produce a kind of high-tech punk novel."

–Norman Spinrad

"Science fiction of exceptional texture and vision ... Gibson opens up a new genre, with a finely crafted grittiness, and a number of literary and computer inventions that may well stick... SHEER PLEASURE!"

–Stewart Brand,

"A crowd-pleaser as well as a finely crafted piece of literature...The book deserves immense popularity... READ IT!"

–Edward Bryant,

"A MINDBENDER OF A READ...fully realized in its geopolitical, technological, and psychosexual dimensions..."

"William Gibson is one of the most exciting new writers to hit science fiction in a long while. His first novel is an event I've been eagerly awaiting."

–Robert Silverberg

"William Gibson's ...brings an entirely new electronic punk sensibility to SF, both in content and prose style. It has been a long time indeed since a first novel established such a new and unusual voice with this degree of strength and surety."

"Say goodbye to your old stale futures. Here is an entirely realized new world, intense as an electric shock. William Gibson's prose, astonishing in its clarity and skill, becomes high-tech electric poetry ... An enthralling adventure story, as brilliant and coherent as a laser. THIS IS WHY SCIENCE FICTION WAS INVENTED!"

–Bruce Sterling

Virtual Light

Gibson William

Virtual Light

Gibson William
Virtual Light

The author of Neuromancer takes you to the vividly realized near future of 2005. Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. Here the millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pick-pocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich–or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash.

Gibson's cyberpunk thriller set in a near-future L.A.–a two-week PW bestseller–depicts the hunt for virtual reality glasses containing classified data.

Copyright 1994 Reed Business Information, Inc.

2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. Here the millenium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich–or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash...

COUNT ZERO

Gibson William

COUNT ZERO

Gibson William
COUNT ZERO

Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties–some of whom aren't remotely human.

Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. A stylish, streetsmart, frighteningly probable parable of the future and sequel to Neuromancer.

Gibson's first novel, Neuromancer, was greeted with hosannas and showered with awards. This second book, set in the same universe, again offers a faddish, glitzy surface not unlike that of Miami Vice. Gibson's central image is the shadow boxes constructed by the artist Joseph Cornell, collections of seemingly unrelated objects whose juxtaposition creates a new impression. In the same fashion, the novel has three protagonists, each of whom is putting together jigsaw clues in pursuit of his separate goal. The corporate headhunter, the art dealer and the computer hacker all find themselves being manipulatedjust as the author contrives to have their paths converge. This book is less appealing and less verbally skillful than Gibson's first novel, dense and dour as that was, but readers who liked that one will want to see this as well.

Copyright 1986 Reed Business Information, Inc.

A vividly imagined future.

William Gibson's prose, astonishing in its clarity and skill, becomes high-tech electric poetry.

Enter the world of a terrifying high-tech future gone awry, a world where computer chips are implanted directly into the brain of a child, where artists hide underground like hunted prey, and where a new force has invaded Earth's Computer Matrix–a force that's playing for keeps . . . Count Zero Interrupt. Count Zero is the sequel to the award-winning novel, Neuromancer. HC: Arbor House.

"Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties–some of whom aren't remotely human. Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. Until he meets the angel. A stylish, streetsmart, frighteningly probable parable of the future. " – This text refers to the Digital edition.